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e-Learning Courses comes in various variants called Levels. These levels are based on various factors - Learning/engaging experience, cost, course development time and may ot


Happy Customers


Hours of Hands-on


Hours of Content



Level Deciding Factors

Animation level



Time to develop

Engagment level

Character animation

Visual level

Green boarding

Voice Over

Story telling



Level-1 Sample


Basic animation involves simple and minimal use of animation elements

This level allows very low interaction with the content and this is considered to be the traditional ones. The level is built upon user restriction to the default next/previous buttons that simply display the content. The content entirely consists of static texts, images, audio and video narration of concepts with multiple-choice quizzes.

Inexpensive and quick to build

Text and images are primarily static with occasional simple transitions or effects (e.g., fade-ins, fade-outs).

Limited use of basic animations like slide transitions, object entrance/exit animations.

Good when running against time and budget

Less engaging

Check out More Level-1 Samples

Digitalization of University

The work done was inclusive of Professors onboarding for more than 40 subjects, content ID as well as SME on screen. This was end


This level of animation takes a step further in terms of interactivity, engagement, and visual appeal.

It contains richer and more interactive content using multimedia. This level of short animations and transitions to keep the learner engaged. The content contains narration and interactive features like click and reveal, drag and drop, etc, are presented in a streamlined manner. The module is created by keeping in mind the questions to check the learner’s ability in the environment

Incorporates more complex animations

like motion graphics, animated characters, and objects.

Greater use of interactive elements,

including clickable animations, drag-and-drop interactions, and quizzes.

May involve storytelling through

animated scenarios or simulations.

Enhanced visual design with

attention to graphics, color schemes, and transitions.

Suitable for intermediate or more

engaging e-learning content.


Level-3 Sample


Advanced animation represents the highest level of animation sophistication in e-learning.

Videos deliver linear scenarios that are incorporated with learning objectives or a business one. These videos can be imparted with product and process training for specific products or services offered by the said organization. These videos usually last between 3-5 minutes packed with vital information in that span of time.

Highly interactive and immersive animations, often involving complex simulations, 3D models, and branching scenarios

Extensive use of animated characters

with dialogues and expressions.

Gamification elements like

leaderboards, rewards, and progress tracking.

Exceptional visual quality, with

detailed animations and attention to aesthetics.

Suitable for advanced or specialized

e-learning content that requires a high degree of learner engagement.

Suitable for marketing videos

Expensive and takes time to build

How to Choose Animation Level

The choice of animation level should align with your learning objectives, target audience, and budget.


Basic animation may suffice for straightforward informational content


May be more suitable for skill development, complex subjects, or when the goal is to captivate and immerse learners in the material.


May be more suitable for marketing videos

Animation level

Types of Video Learning

Under each level there ae multiple types of videos output

Linear 2D


Normally goes well with Level-1 and Level-2 animation
No interaction
Scenarios or narrations with animated texts and elements.
Whiteboard Animation
These videos are created that mimics writing and drawing on board or charts
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Unlimited access
Uninstall steps here if you don’t like it
linear 2D videos that contain the innate ability to interact with the learners effectively
The video can also be integrated with a survey at the end of the video to receive the learner’s feedback about the said video.
The video also picks up the behaviour of the learner like where they pause, revisit a particular time frame in the video, and much more.
Point and
Subject matter expert on screen
Normally goes well with Level-3 animation

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